Nearly 25 Years With Xbox: Why I’ve Stayed Through Every Generation

Nearly 25 years with Xbox: Ben Oliver reflects on Halo, Xbox Live, Xbox 360, Kinect, Game Pass, Series X and the games that kept him loyal.

Reading Time: 16 minutes

From an Amiga 500 and Sega consoles to PlayStation, the original Xbox and every generation since, this is the story of the games, friendships and technology that turned Xbox from another new console into my permanent gaming home.

I was a gamer long before Xbox existed.

My earliest gaming memories go back to the Commodore Amiga 500, especially Lemmings, the Star Wars games I had, F-29 Retaliator and Lotus. From there came the Sega Master System and Mega Drive, then the original PlayStation and PlayStation 2. I didn’t discover those machines years later through retro collections or YouTube videos. I owned them and played them while they were current, when every new generation genuinely felt like a glimpse of the future.

That is probably why the original Xbox grabbed me so quickly when Microsoft entered the console market.

At the time, it didn’t feel like Microsoft was simply building another console. Xbox felt like someone had taken the attitude of PC gaming — power, a hard drive, networking and customisation — and put it underneath the television.

I bought my first Xbox in 2002, shortly after Microsoft cut the UK price. I had been perfectly happy with PlayStation and PS2, but Xbox changed the direction of my gaming almost immediately.

Nearly a quarter of a century later, I’m still here.

Tech Torque Media has already looked at the wider story in our 25 Years of Xbox retrospective. This is something different. This is what those generations actually felt like to someone who lived through them, owned the machines, stayed up far too late playing the games and watched Xbox evolve from an enormous black box into the connected ecosystem it is today.

With Xbox’s 25th anniversary approaching on 15 November 2026, and Microsoft’s celebrations already underway, this feels like the right moment to look back at what those generations actually meant from the other side of the screen: the games, hardware, friendships and memories built along the way.

Sega Master System, Amiga 500, original PlayStation and PlayStation 2 representing the gaming years before Xbox.
Before Xbox, my gaming journey ran through the Amiga 500, Sega Master System, original PlayStation and PlayStation 2.

Before the Green X

The Amiga 500 was where gaming first became something more than a passing interest for me.

Looking back, the Amiga games I remember most clearly are Lemmings, the Star Wars games I had, F-29 Retaliator and Lotus. I definitely played more than that, but those are the ones that have really stuck with me.

Then Sega took over a huge part of my gaming life.

My Master System memories are a little fuzzier now, but Ghostbusters is one I definitely remember, along with several of the original games I had for it at the time. The Mega Drive is much clearer: Sonic and Mortal Kombat were the big ones for me, complete with that famous blood-code era that felt like playground knowledge you absolutely had to know.

The Amiga 500 and my Sega systems were big Christmas presents, which made each new machine feel like a proper event. My parents bought me my first PlayStation, but by the time the PS2 came along I was buying the hardware myself. Games still often meant saving birthday money, wages from weekend jobs or swapping titles with friends, so choosing what to play carried a bit more weight than it does now. From the PS2 onwards — including every Xbox I have owned — the decision was mine and I was paying for it myself, which probably made the move from PlayStation to Microsoft’s new console feel even more deliberate.

PlayStation then delivered one of the biggest technological jumps I can remember. My parents bought me the console as a Christmas present from Dixons in Doncaster town centre, with Star Wars: Rebel Assault II included. That game has really stuck with me. I also had Star Wars: Dark Forces and Star Wars: Episode I – The Phantom Menace, alongside the Tekken series, Ridge Racer and FIFA. Going from the systems I had owned before to those early 3D worlds felt like a huge leap, and Rebel Assault II in particular is one of the games I still associate most strongly with getting that first PlayStation.

There are sounds from gaming that never really leave you. The original PlayStation startup is one of them. Even now, hearing those opening tones can take me straight back to getting that console at Christmas. It still brings back a rush of happy memories and, every so often, even a few goosebumps before I have thought about the game that came next.

PS2 pushed things further again, and this time the console was completely my own purchase. I had been saving my wages for a few months through the summer of 2000 so I could afford one, and on 24 November I bought my PlayStation 2 on launch day from Toys “R” Us in Doncaster. After getting my first PlayStation as a Christmas present, walking into the shop and buying the next generation myself felt like a different kind of milestone. By then my own habits were fairly clear. I was playing a lot of FIFA and the newer Tekken games, enjoying the extra polish and how much more complete those series felt with each generation. The excitement of new hardware was always about seeing familiar games become smoother, sharper and more ambitious.

By that point, staying with PlayStation would have been the obvious choice.

Then Microsoft arrived.

The Console That Changed My Direction

I bought the original Xbox from a local Dixons in 2002. The UK price cut had made it much easier to justify, but the hardware itself was what interested me.

It looked like an absolute beast.

There was a hard drive already inside it, so memory cards suddenly seemed old fashioned. There was Ethernet built into the back. Games looked sharp and ran well, and the whole machine felt closer to a gaming PC than anything I had previously put under a TV.

My early games included Halo: Combat Evolved, Project Gotham Racing and Dead or Alive 3.

Halo was the immediate turning point.

It convinced me that playing a first-person shooter on a console no longer had to feel like a compromise. The controls worked, the enemy AI felt clever, the combat could play out differently every time and the scale of the environments was something else. Co-op made it even better.

Some of my strongest memories are of staying up until sunrise playing split-screen co-op on Legendary difficulty. Then there were proper system-link sessions, hauling heavy 21-inch CRT televisions and equally heavy Xbox consoles to a friend’s house so we could run 4-v-4 matches in different rooms. Yellow Ethernet cables ended up stretched across hallways.

It sounds ridiculous compared with joining a party from the sofa today, but at the time it was brilliant.

The hard drive was another thing I loved. Being able to rip CDs directly to the console and then use custom soundtracks in games such as Project Gotham Racing made Xbox feel far more personal than the consoles I had owned before.

Then Xbox Live arrived and the gap felt even wider.

Once I could play online through the same console, with a Gamertag and friends list that stayed with me, local-only gaming suddenly felt limited. That was probably the point where Xbox stopped being the new machine I was trying and became the platform I intended to stay with.

The Games That Made the Original Xbox Years Special

Halo may have been the game that sold me on Xbox, but it was far from the only reason I stayed.

Star Wars games became a constant. Knights of the Old Republic remains one of the best RPG experiences I can remember from that era. Republic Commando was superb, while Battlefront II became another game that could swallow entire evenings.

The Lord of the Rings games were another highlight. The Two Towers and The Return of the King captured the films brilliantly, and the co-op hack-and-slash gameplay made them great games to share with someone else in the room.

I also have a real soft spot for the Matrix games. Enter the Matrix was rough in places, but at the time the idea of a game telling a side story connected directly to the films felt incredibly ambitious. Path of Neo was even more fun because it finally let you lean into the slow-motion martial-arts fantasy properly.

There were plenty of other games that made the first Xbox memorable: Crimson Skies: High Road to Revenge, Rallisport Challenge 2, Top Spin, The Chronicles of Riddick: Escape from Butcher Bay and Project Gotham Racing 2.

By the end of that generation, Xbox already felt like home.

Xbox 360: The Generation I Still Remember Most

If I had to choose one Xbox generation above all the others, it would still be Xbox 360.

I remember being genuinely excited for the launch. I made a special trip to the Virgin store in Coventry during the opening weekend it was available, picked up the new console and then spent hours playing it when I got home.

My launch games included Call of Duty 2, Perfect Dark Zero and Project Gotham Racing 3. The white console looked completely different from the original Xbox, the wireless controller felt like a huge quality-of-life improvement, and the Blades dashboard gave the machine a personality of its own.

Connecting it to an early HDTV through component cables made Call of Duty 2 look almost photorealistic to me at the time. The jump to HD, the lighting, smoke effects and detail made it feel like another enormous generational leap.

The Xbox 360 startup became part of the ritual too. That short sound is one of those pieces of console history I can hear in my head instantly; even now it takes me back to switching the machine on, seeing the Blades dashboard, connecting to Xbox Live and settling in for an evening with friends.

Xbox 360 console, Kinect, controllers and a collection of physical Xbox 360 games.
My Xbox 360, Kinect, controllers and part of the physical game collection that defined that generation for me. Image: Tech Torque Media / Ben Oliver.

But Xbox Live was what really defined 360.

I plugged the Ethernet cable in immediately. Friends lists, invites, Gamercards and voice chat were no longer extras — they were woven into the console. The little grey wired headset that plugged into the controller was hardly luxurious, and online lobbies were not exactly famous for being quiet, but suddenly gaming had become a place where you met your friends rather than simply a game you played.

Party chat eventually became one of the biggest changes of all. You could be playing completely different games and still spend the evening talking together. Xbox became a social space.

The games I most strongly associate with my 360 years are not just the obvious first-party hits. Call of Duty became huge for me, but I also spent a lot of time with the Tom Clancy games and the Medal of Honor titles. Across the wider Xbox and 360 years I kept coming back to film and franchise games too, especially The Matrix and The Lord of the Rings. War in the North is one of the 360-era Lord of the Rings games I particularly remember, alongside the other titles that came out across those years.

Then there was Call of Duty 4: Modern Warfare.

That game changed multiplayer for me completely.

Achievements, Gamerscore and a Permanent Gaming Identity

Achievements sound completely normal now, but on Xbox 360 they changed how I approached games.

Suddenly there was a reason to try another difficulty, look for a hidden objective or play in a way you might otherwise have ignored. Gamerscore turned your entire collection into one huge challenge.

More importantly, it gave your gaming history continuity.

The Gamertag stayed. The friends list stayed. The Achievements stayed. That little number beside your profile gradually became a record of years of gaming rather than something attached to one machine.

My current Gamerscore sits at 59,392. I don’t look at that as just a number. It is part of the same history that began when Achievements first appeared on the 360. Tech Torque Media has explored that wider appeal in our look at Xbox Achievements and completion, but for me the significance is much simpler: that profile has followed me for years.

Xbox profile showing 59,392 Gamerscore and five Xbox profile badges.
Nearly two decades of Xbox history represented by 59,392 Gamerscore and the profile badges collected along the way.

Xbox Live Arcade, Texas Hold ’em and the Games Between the Blockbusters

Not every great 360 memory came from a £50 blockbuster.

Xbox Live Arcade was brilliant because it gave smaller games a place to exist. I played Geometry Wars: Retro Evolved, Castle Crashers, Trials HD, Shadow Complex and Peggle, but one of the strangest games I still remember fondly is Texas Hold ’em.

There was something novel about sitting on an Xbox and simply playing poker against real people online. It was casual, easy to jump into and completely different from the big action games. That variety was part of what made Xbox Live Arcade feel special.

I also remember Superman Returns around 2006. It was not the greatest game ever made, but flying around an open-world Metropolis as Superman was exactly the kind of thing that could keep me entertained for hours.

The Red Ring I Could Have Done Without

Of course, the 360 era was not perfect.

I had the Red Ring of Death twice.

Like plenty of people at the time, I even tried the infamous towel trick once. It was never going to be a sensible long-term repair, and eventually the console ended up going back through Microsoft’s official repair process in the box many owners jokingly called the “coffin”.

It was frustrating, but strangely it did not reduce how much I loved the console. That probably says everything about how strong the rest of the 360 experience was.

Kinect Made Xbox a Family Console Too

Kinect is another part of the 360 generation I remember much more fondly than its reputation today might suggest.

I bought Kinect when it launched, and for a while it added a completely different side to Xbox.

We had already played motion games on Cheryl’s Nintendo Wii, especially tennis, so the basic idea was not new. But Kinect felt like another step because the controller disappeared altogether.

Kinect Sports became a favourite for family and friends, particularly bowling nights. Kinect Star Wars was simply fun. It was not something I expected to replace traditional gaming, but for parties and family evenings it gave Xbox a completely different atmosphere.

Looking back, Kinect did not become the future Microsoft once imagined. But that is not really how I remember it. I remember the evenings when it worked exactly as intended: people laughing in the living room and everyone wanting another go.

Call of Duty Became an Annual Ritual

If one franchise runs almost continuously through my Xbox history, it is Call of Duty.

Call of Duty 2 was there with my Xbox 360 at launch, and from that point the series became an annual ritual. I have owned each new entry ever since.

Ben Oliver as Legoman in Call of Duty-style operator artwork representing his long-running multiplayer gaming identity.
Legoman is Ben’s long-running public Call of Duty identity, used across years of multiplayer gaming on Xbox.

Call of Duty 4: Modern Warfare remains my favourite overall because it felt revolutionary in 2007. The campaign was brilliant, with “All Ghillied Up” still one of the missions I remember most clearly, but multiplayer was where everything changed.

Modern Warfare 2 in 2009 probably gave me my favourite multiplayer memories. Rust, Terminal, AC-130 killstreaks, Search & Destroy matches and the absolute chaos of those online lobbies are part of the era for me.

I have always preferred the Modern Warfare side of the franchise to Black Ops. The gunplay, sound and more grounded military feel generally suit me better. Not every release has landed — Vanguard and Infinite Warfare are among the weaker entries for me — but buying the new Call of Duty each autumn became something I simply did.

That is why playing the Modern Warfare 4 beta in 2026 with friends has felt strangely full-circle.

The technology could hardly be more different. I am now playing on Series X in 4K at high frame rates rather than looking at an early HD television through component cables. Yet the basic reason for logging on has barely changed: join the party, meet the same core group of friends, play a few matches and usually stay on much later than planned.

Twenty years of technology has changed almost everything except that.

Star Wars, FIFA and the Franchises That Followed Me

Call of Duty is not the only series that has followed me through multiple generations.

Star Wars games have been a constant: KOTOR and KOTOR II, Republic Commando, both generations of Battlefront II, The Force Unleashed, Jedi: Fallen Order, Jedi: Survivor and LEGO Star Wars: The Skywalker Saga all belong somewhere in that history.

There is something about being able to step into that universe that has never really worn off. Whether it is a huge RPG, lightsaber combat or simply running around a battlefield, Star Wars has always been one of those worlds I am happy to return to.

Football games became another constant. FIFA — now EA Sports FC — has crossed so many generations that it almost acts as a timeline on its own. Then there is Assassin’s Creed, Watch Dogs, Grand Theft Auto, Forza Motorsport, Forza Horizon and the Shadow of Mordor games.

Batman became another major part of my Xbox years. I have owned and played the modern Arkham games, from Batman: Arkham Asylum and Batman: Arkham City on Xbox 360 through to Batman: Arkham Knight on Xbox One, and they have given me hours of brilliant gaming over the years. Rocksteady’s combination of free-flow combat, stealth and exploring Gotham made the series feel completely different from most superhero games I had played before. Even now, Arkham Knight is a game I still return to on Series X, extending another series that has followed me across multiple Xbox generations.

The consoles kept changing, but those recurring franchises created continuity.

When Xbox Lost Its Way

My loyalty to Xbox does not mean I think Microsoft always got it right.

The Xbox One launch was the clearest example.

I bought the Day One Edition in 2013 and eventually owned the original Xbox One, Xbox One S and Xbox One X. But the launch strategy was a mess.

The emphasis on television, Kinect, the proposed online check-in and game-sharing restrictions, and a higher price made it look as though Microsoft had forgotten what made the 360 successful in the first place.

For a short time, I genuinely considered whether PlayStation 4 might be the better move.

What kept me with Xbox was not blind loyalty. It was everything already built around the platform: my friends list, Gamertag, controller preference, Achievements and the games I already associated with Xbox.

And, eventually, Microsoft started correcting course.

Backward compatibility was hugely important because it respected the library players had already built. Game Pass was another turning point, changing how I discovered and accessed games. Tech Torque Media follows that service through our Xbox & Game Pass coverage.

Games such as Forza Horizon 3 and Forza Horizon 4, The Witcher 3, Red Dead Redemption 2, Titanfall and Gears 5 also meant the generation still produced some brilliant experiences.

Xbox One may be the generation when Microsoft came closest to losing me, but it also laid much of the groundwork for the Xbox I use today.

Series X and the Point Where Xbox Became an Ecosystem

I had my Xbox Series X pre-ordered through GAME ahead of the November 2020 launch, but actually getting one became one of the most frustrating console launches I can remember. With COVID-era stock shortages and logistics problems affecting deliveries, the expected date kept slipping and my console did not finally arrive until January 2021. After the excitement of making a special trip to Coventry for the Xbox 360 launch years earlier, this was a very different experience: instead of carrying a new console home on launch weekend, I spent weeks checking updates and wondering when my pre-order would finally turn up.

By the time it finally arrived in January, the country was back in lockdown and life felt pretty restricted again. After weeks of delays and all the uncertainty around that period, finally getting the Series X genuinely felt like a little ray of sunshine. It gave me something new to get excited about and disappear into at a time when there was not exactly much else happening outside the house.

The package I had ordered through GAME also included 24 months of Xbox Game Pass Ultimate through Xbox All Access. That made the arrival feel even better. Instead of finally getting the new console and then having to decide what to buy for it, I suddenly had a huge library ready to explore from day one. During lockdown, when gaming had become an even bigger escape, having two years of Game Pass Ultimate attached to the console made the Series X feel less like a single hardware upgrade and more like the start of a completely different way of using Xbox.

Xbox dashboard displayed on a television above an Xbox Series X in a home gaming setup.
Xbox Series X in daily use in 2026, with the modern dashboard continuing a gaming journey that began with Xbox in 2002. Image: Tech Torque Media / Ben Oliver.

The design was completely different again — essentially a black tower sitting beside the TV — but what impressed me most was how quiet and fast it felt.

That little startup ritual still matters to me. Microsoft’s refreshed 2026 Xbox boot-up experience — with its new animation, new sound and green Xbox logo — has hit home more than I expected on my Series X. It only lasts a few seconds, but it can trigger the same sense of recognition I get from the old PlayStation and Xbox 360 startups: nostalgia, excitement and, occasionally, goosebumps before the dashboard even appears.

Loading times dropped dramatically. Games felt sharper and smoother. 4K and 120Hz support brought another noticeable visual step, but the feature I would miss most if it disappeared tomorrow is probably Quick Resume.

It sounds like a convenience feature until you get used to jumping back into several games without starting from scratch every time. It is exactly the sort of improvement that does not make a great screenshot but makes the console better every day.

Modern Xbox is also much harder to define as one console.

Game Pass Ultimate, cloud gaming, Xbox Play Anywhere, Smart Delivery and cross-device saves mean my account matters more than the individual box under the television. The Series X is still where I prefer to play locally, but Xbox itself now stretches across PC, handhelds, mobile and supported TVs.

That shift also explains why the debate around physical games and digital libraries matters so much more than it once did. When I was buying Mega Drive or PlayStation games, changing hardware often meant starting a new collection. Today, much of my Xbox history travels with the same account.

Microsoft’s wider 25th-anniversary celebrations are already underway, from the X25 profile badge and curated Game Pass collections to the X25 controller and limited-edition hardware arriving this autumn. Those official celebrations are a fitting reminder of just how much Xbox has changed since that enormous black console first arrived in my gaming setup in 2002 — and how much of my own gaming history has unfolded alongside it.

From a Handful of Games to a Library of 1,248

Xbox My Library screen showing a collection of 1,248 games.
From individual discs and game cases to a digital library of 1,248 games — nearly 25 years of Xbox collected under one account.

My Xbox library currently shows 1,248 games.

Even writing that number looks slightly ridiculous.

But when I look at it, I do not really see a giant list of digital licences. I see a kind of interactive diary.

There are games connected to particular years, consoles and people. There are games I completed, games I barely started, games I played online until the early hours and games I went back to years later because backward compatibility made it possible.

My Gamertag, 59,392 Gamerscore, Xbox Ambassador history and that enormous library are all part of the same thing.

They are a record of my gaming life.

When I was playing Sonic on a Mega Drive, the idea that I would one day have more than a thousand games attached to a single account would have sounded like science fiction.

That is also why moving ecosystems now would mean something very different from switching from Sega to Sony when I was younger.

It would not simply mean buying a different console.

It would mean leaving behind nearly a quarter of a century of gaming history.

Why I’ve Stayed With Xbox

So why Xbox?

I moved quite naturally between platforms when I was younger. Commodore, Sega and Sony all gave me brilliant years of gaming. If Microsoft had never launched Xbox, I suspect I would simply have carried on through PlayStation 3, PS4 and PS5, perhaps with more PC gaming alongside it.

But Xbox arrived at exactly the right time for me.

The original console brought the PC ideas I liked — raw power, a hard drive, networking and customisation — into the living room. Halo showed me what console shooters could become. Xbox Live connected me to friends. Xbox 360 turned that connection into a community. Achievements gave my gaming history continuity. Backward compatibility protected the games I had already bought. Game Pass opened the door to things I might never otherwise have tried.

Microsoft has made mistakes along the way. The Red Ring of Death was awful. The Xbox One launch deserved the criticism it received. Kinect did not become the revolution Microsoft once imagined, and the modern strategy can sometimes make it difficult to explain where the console ends and the service begins.

But through all of that, Xbox continued to feel like the platform built around the way I wanted to play.

The clearest proof is that the ritual itself has survived every hardware generation.

During the Modern Warfare 4 beta in 2026, I switched on my Series X, joined my friends and spent the evening playing together — a modern version of the same routine that had begun years earlier on Xbox Live.

The console is dramatically more powerful than the Xbox I bought in 2002. The display is 4K rather than a CRT. The game arrives through a digital ecosystem rather than a disc bought from a shop. The headset is better, the connection is faster and the technology would have been almost impossible to imagine when I first played Halo.

Yet the important part has hardly changed.

I am still playing games I love, with people I enjoy spending time with, on Xbox.

Nearly 25 years later, that is probably the simplest reason I have never left.

Ben Oliver Editor at Tech Torque Media
Ben Oliver

Editor-in-Chief of Tech Torque Media, leading the publication’s editorial direction and overseeing its specialist reporting desks across EV & Technology, Gaming, Home Entertainment and Motorsport. He writes and edits hands-on reviews, in-depth features and analysis across consumer technology, gaming and automotive technology, with an emphasis on real-world experience, practical insight and clear recommendations.

Away from the editorial desk, Ben is an avid Xbox gamer and Apple enthusiast, a lifelong motorsport fan and Manchester United supporter. He also enjoys golf and fishing, alongside keeping up with the latest films and TV series.

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