Xbox’s Disc-to-Digital Insider test is moving quickly, with three more supported games, Ubisoft support and fixes for several important licensing problems.
Xbox’s new Disc-to-Digital system has received another round of updates as Microsoft continues refining the feature during Insider testing.
Split Fiction, A Way Out and It Takes Two are now supported, while Xbox has also fixed an issue that could prevent additional content included on some physical editions from working correctly once the disc was removed.
The update comes only days after Ubisoft-published games began appearing through the programme, another significant expansion for a system that is still in its testing phase.
Three more games join Xbox Disc-to-Digital
Xbox confirmed that Split Fiction, A Way Out and It Takes Two were added to Disc-to-Digital support on 10 September.
The three additions matter because compatibility remains one of the biggest questions surrounding the programme.
Microsoft originally said most Xbox One and Xbox Series X disc-based games would support Disc-to-Digital, allowing eligible physical copies to grant digital licences while players continue to retain and use their original discs.
As we found in our own hands-on Disc-to-Digital testing, however, the real-world picture depends heavily on individual titles, editions and publisher participation.
That makes Microsoft’s decision to maintain a central list of testing changes particularly useful. Instead of Disc-to-Digital remaining a largely static beta, we can now see compatibility and licensing problems being addressed as testing continues.
Red Dead Redemption II and Battlefield 6 issue fixed
One of the more important fixes concerns physical editions containing additional content.
Xbox says it has resolved an issue where claiming a disc for a game that was already owned digitally could result in additional modes, unlocks or other content failing to work properly without the disc inserted.
Microsoft specifically names Red Dead Redemption II and Battlefield 6 among the discs affected in its central Xbox Insider testing update.
Players who previously claimed those discs do not need to reclaim them for the fix to take effect, although Xbox notes that the problem can still appear when playing on a console that is not running an Insider build.
That’s an important distinction. Disc-to-Digital needs to reproduce the actual content contained on a physical edition reliably, not simply recognise the base game.
If special editions lose part of what their owners purchased once the disc is removed, the convenience of a digital entitlement becomes much less useful.
Ubisoft games are now supported
Another notable development arrived on 9 September, when Ubisoft-published games began working through the programme after initially appearing unavailable.
Publisher participation has been one of the biggest variables during the early test. Ubisoft’s addition therefore broadens the potential usefulness of Disc-to-Digital considerably, especially for Xbox players with physical libraries stretching back through the Xbox One generation.
Eligibility still depends on the individual disc being supported, but the update shows that the programme’s compatibility is not fixed in place.
Halo Infinite and Alan Wake II fixes also rolled out
Microsoft has also addressed separate issues involving Halo Infinite and Alan Wake II Deluxe Edition.
For Halo Infinite, some physical claims were failing to grant campaign access correctly. Alan Wake II Deluxe Edition could similarly fail to provide its Deluxe Edition content.
Unlike the latest Red Dead Redemption II and Battlefield 6 fix, Xbox says affected users may need to reclaim these discs for the corrected licences to appear.
Xbox’s Disc-to-Digital test is becoming more interesting
We’ve been following Disc-to-Digital closely since Microsoft first confirmed the programme, including examining what it could mean for physical Xbox collections and looking at how the system behaves during live Insider testing.
These latest changes are exactly what this testing period should be producing.
Adding more games is useful, but correcting entitlement behaviour is arguably more important. A system designed to bridge physical ownership and Xbox’s increasingly digital ecosystem has to recognise precisely what somebody owns.
There are still unanswered questions around full compatibility and the eventual wider rollout, and Microsoft has not announced a general release date.
But the direction of travel is encouraging: supported publishers are expanding, individual games are being added and problems discovered during real-world testing are being fixed rather than left unresolved.
Tech Torque Verdict
Disc-to-Digital is still a developing Xbox Insider feature, so its long-term usefulness will depend heavily on how broad compatibility becomes.
But Microsoft is moving quickly.
Three more supported games, Ubisoft participation and several licensing fixes in the space of a few days show that the programme is already evolving beyond its launch state.
For players with sizeable physical Xbox collections, that is exactly what we wanted to see.





